Hii its my log file,,
[19:22:27] WinMain(681) >> main start
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(29050206) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010424) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010429) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010430) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010431) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010432) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010433) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010434) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010435) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010436) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010437) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010438) Again!!
[19:22:31] CInfoFileManager::_LoadLanguageChart(558) >> Warning!! =====> pChart->dwID(40010439) Again!!
[19:25:10] NPGameMonCallback(184) >> GameGuard MSGCHK fial
[19:25:43] WinMain(1685) >> ========================= start Initialize =========================
[19:25:43] CInput::GetImeId(997) >> getimeiddddd
[19:25:43] CApplication::InitInstance(456) >> success hWnd
[19:25:47] CRenderer::Create(729) >> Rneder OK
[19:25:47] CGameScene::_InitManager(275) >> success GET_BATTLE_TARGET_SYSTEM
[19:25:47] CGameScene::_InitManager(279) >> success m_mapResPoolGroup
[19:25:47] CGameScene::_InitManager(316) >> success GetFuzzifyInfoMap
[19:25:47] CGameScene::_InitManager(333) >> success GET_SNDHELPER
[19:25:47] CGameScene::_InitManager(338) >> success GET_EFFECT_OBJ_MGR
[19:25:47] CGameScene::_InitManager(349) >> success GET_DMGMARK_MGR
[19:25:47] CGameScene::_InitManager(354) >> success GET_RANGEMGR
[19:25:47] CGameScene::_InitManager(361) >> success GET_RESMGR
[19:25:47] CGameScene::_InitManager(365) >> success GET_CAMMGR
[19:25:47] CGameScene::_InitManager(369) >> success GET_OBJMGR
[19:25:47] CGameScene::_InitManager(372) >> success GET_AMMO_MGR
[19:25:47] CGameScene::_InitManager(378) >> physx init sucess
[19:26:03] CGameScene::ChangeState(3301) >> success to state initialize
[19:26:03] CGameScene::ChangeState(3353) >> EndChangeScene
[19:26:03] CGameScene::ChangeState(3532) >> _PostNextChangeStateStepRenderOrder
[19:26:03] CGameScene::ChangeState(3562) >> Start shadow
[19:26:03] CGameScene::ChangeState(3588) >> Start posteffect
[19:26:03] CGameScene::ChangeState(3671) >> Start battlereset
[19:26:03] CGameScene::ChangeState(3690) >> Start resourcereset
[19:26:03] CTcpPacketManager::ThreadStart(3101) >> Create CTcpPacketManager Thread
[19:26:03] CTcpSendPacketManager::ThreadStart(90) >> Create CTcpSendPacketManager Thread
[19:26:03] CPToPAssistantManager::ThreadStart(508) >> Create CTcpPacketManager Thread
[19:26:03] CHttpCall::ThreadStart(806) >> Create CHttpCall Thread
[19:26:03] CApplication::MainLoop(1297) >> CHANGE REALOD UI ddddddddddddddddddddddddddd
[19:26:03] CApplication::MainLoop(1572) >> Gameguard check fail
[19:26:08] CApplication::MainLoop(1572) >> Gameguard check fail
[19:26:10] CGameScene::ChangeState(3301) >> success to state initialize
[19:26:10] CGameScene::ChangeState(3353) >> EndChangeScene
[19:26:10] CGameScene::ChangeState(3532) >> _PostNextChangeStateStepRenderOrder
[19:26:10] CGameScene::ChangeState(3562) >> Start shadow
[19:26:10] CGameScene::ChangeState(3588) >> Start posteffect
[19:26:10] CGameScene::ChangeState(3671) >> Start battlereset
[19:26:10] CGameScene::ChangeState(3690) >> Start resourcereset
[19:26:13] CApplication::MainLoop(1572) >> Gameguard check fail
[19:26:18] CApplication::MainLoop(1572) >> Gameguard check fail
[19:26:23] CApplication::MainLoop(1572) >> Gameguard check fail
[19:26:28] CApplication::MainLoop(1572) >> Gameguard check fail
[19:26:33] CApplication::MainLoop(1572) >> Gameguard check fail
[19:26:37] CGameStateLogin::ConnectLoginServer(577) >> NONE SET IP
[19:26:37] CClientLS::SocketEvent(336) >> login_result = 0
[19:26:37] CClientLS::SocketEvent(337) >> login_result = 0
[19:26:37] CClientLS::SocketEvent(338) >> dwAccountSerial = 10255 dwLoginSerial = 3305413
[19:26:37] CClientLS::SocketEvent(339) >> dwAccountSerial = 10255 dwLoginSerial = 3305413
[19:26:37] CClientLS::SocketEvent(348) >> login_result..........success!!
[19:26:37] CClientLS::SocketEvent(375) >> Get dwAccountSerial = 10255, dwLoginSerial = 3305413
[19:26:37] CClientLS::SocketEvent(525) >> world_list_result
[19:26:37] CClientLS::SocketEvent(552) >> world_list_result byWorldNum = 1
[19:26:39] CClientGS::RequestCashStoreBuyList(4603) >> Cash List Request start
[19:26:40] CApplication::MainLoop(1572) >> Gameguard check fail
[19:26:41] CGameScene::ChangeState(3301) >> success to state initialize
[19:26:41] CGameScene::ChangeState(3353) >> EndChangeScene
[19:26:41] CGameScene::ChangeState(3532) >> _PostNextChangeStateStepRenderOrder
[19:26:41] CGameScene::ChangeState(3562) >> Start shadow
[19:26:41] CGameScene::ChangeState(3588) >> Start posteffect
[19:26:41] CGameScene::ChangeState(3671) >> Start battlereset
[19:26:41] CGameScene::ChangeState(3690) >> Start resourcereset
[19:26:45] CApplication::MainLoop(1572) >> Gameguard check fail
And this is my PC spec..