Post by saradon on Nov 16, 2013 3:29:53 GMT 9
Dear All,
I have a suggestion.
We all know that fatigue system cause us to run out of fatigue very quickly. This make the game come to a standstill and become very boring as we cannot level up. However we can still continue to do dungeon but earning less exp, and grind some gold.
My idea is to firstly
1) Remove fatigue requirement for soul defender and divine gate map. So that when players are out of fatigue, we can have some fun in these map without the need to worry about fatigue.
** Play our event dungeons, no need fatigue at all !! **
2) Award more attractive reward in these dungeon. Perhaps an exchange system. I'll explain this in more detail:
Every time we clear these event dungeon, we'll be rewarded exchange items such as "Soul pieces" and "Divine pieces", for soul defender and divine gate respectively. And then these soul pieces and divine pieces can be traded with an NPC in sky sanctuary for certain mandatory items, such as instant heal (some amount) HP/MP pots, enchant level down and disability scrolls, silver fatigue scrolls, divine stones for enchantment; some cheap - yet valuable commodities that players will find them useful. Of course these exchanged rewards must be 'unable to trade' so players have to farm themselves.
3) Mega-rare reward in these dungeon
Make it a very small chance that these dungeons will drop unique-grade level 15-30 items. So that players will be more motivated to grind these dungeon for the sake of the exchange items and a small chance of winning unique grade equipment.
I think that by doing these changes to the above dungeons, mid level players will find it more interesting to play this game more actively. There is some form of game content even after we run out of fatigue.
Please do consider this as a plausible way to expand game content. The current game content is already very limited and we should make use of available resources to enhance game experience in Divine Soul.
Cheers,
Saradon.
I have a suggestion.
We all know that fatigue system cause us to run out of fatigue very quickly. This make the game come to a standstill and become very boring as we cannot level up. However we can still continue to do dungeon but earning less exp, and grind some gold.
My idea is to firstly
1) Remove fatigue requirement for soul defender and divine gate map. So that when players are out of fatigue, we can have some fun in these map without the need to worry about fatigue.
** Play our event dungeons, no need fatigue at all !! **
2) Award more attractive reward in these dungeon. Perhaps an exchange system. I'll explain this in more detail:
Every time we clear these event dungeon, we'll be rewarded exchange items such as "Soul pieces" and "Divine pieces", for soul defender and divine gate respectively. And then these soul pieces and divine pieces can be traded with an NPC in sky sanctuary for certain mandatory items, such as instant heal (some amount) HP/MP pots, enchant level down and disability scrolls, silver fatigue scrolls, divine stones for enchantment; some cheap - yet valuable commodities that players will find them useful. Of course these exchanged rewards must be 'unable to trade' so players have to farm themselves.
3) Mega-rare reward in these dungeon
Make it a very small chance that these dungeons will drop unique-grade level 15-30 items. So that players will be more motivated to grind these dungeon for the sake of the exchange items and a small chance of winning unique grade equipment.
I think that by doing these changes to the above dungeons, mid level players will find it more interesting to play this game more actively. There is some form of game content even after we run out of fatigue.
Please do consider this as a plausible way to expand game content. The current game content is already very limited and we should make use of available resources to enhance game experience in Divine Soul.
Cheers,
Saradon.