Post by zexceil on Nov 23, 2014 22:47:15 GMT 9
Today i logged on DS as usual and selected the channel and my player but whilst loading there was 2 notification sounds and after that when back to player select screen but with a different background and the error was cannot connect to mypc7(then some Japanese stuff)
here is the log
[13:14:37] WinMain(817) >> Version : 1.1.1122.0
Build Date : 2014/10/30 - 18:34:47_KOR
[13:14:37] WinMain(821) >> OS - WIn7
[13:14:37] WinMain(840) >> patch Version : 10
[13:14:37] WinMain(865) >> ====================================================
[13:14:37] WinMain(866) >> main start
[13:14:37] WinMain(867) >> ====================================================
[13:14:38] CInfoFileManager::_LoadLanguageChart(556) >> Warning!! =====> pChart->dwID(29050206) Again!!
[13:14:38] WinMain(1867) >> ========================= start Initialize =========================
[13:14:38] WinMain(1874) >> ===== STEAM Init ====================
[13:14:38] CInput::GetImeId(1018) >> getimeiddddd
[13:14:38] CApplication::InitInstance(466) >> success hWnd
[13:14:40] CRenderer::Create(738) >> Rneder OK
[13:14:40] CGameScene::_InitManager(282) >> success GET_BATTLE_TARGET_SYSTEM
[13:14:40] CGameScene::_InitManager(286) >> success m_mapResPoolGroup
[13:14:40] CGameScene::_InitManager(323) >> success GetFuzzifyInfoMap
[13:14:40] CGameScene::_InitManager(340) >> success GET_SNDHELPER
[13:14:40] CGameScene::_InitManager(345) >> success GET_EFFECT_OBJ_MGR
[13:14:40] CGameScene::_InitManager(359) >> success GET_DMGMARK_MGR
[13:14:40] CGameScene::_InitManager(364) >> success GET_RANGEMGR
[13:14:40] CGameScene::_InitManager(371) >> success GET_RESMGR
[13:14:40] CGameScene::_InitManager(375) >> success GET_CAMMGR
[13:14:40] CGameScene::_InitManager(379) >> success GET_OBJMGR
[13:14:40] CGameScene::_InitManager(382) >> success GET_AMMO_MGR
[13:14:40] CGameScene::_InitManager(388) >> physx init sucess
[13:14:40] CGameScene::_InitManager(412) >> 0
[13:14:40] CGameScene::_InitManager(421) >> 1
[13:14:40] CGameScene::_InitManager(453) >> 2
[13:14:42] CGameScene::_InitManager(488) >> 3
[13:14:44] CGameScene::_InitManager(493) >> 4
[13:14:45] CGameScene::_InitManager(498) >> 5
[13:14:45] CGameScene::_InitManager(502) >> 6
[13:14:45] CGameScene::_InitManager(512) >> 7
[13:14:45] CGameScene::_InitManager(516) >> 8
[13:14:45] CGameScene::_InitManager(525) >> 9
[13:14:45] CGameScene::_InitManager(529) >> 10
[13:14:45] CGameScene::_InitManager(533) >> 11
[13:14:45] CGameScene::_InitManager(537) >> 12
[13:14:45] CGameScene::_InitManager(541) >> 13
[13:14:45] CGameScene::_InitManager(545) >> 14
[13:14:45] CGameScene::Initialize(2674) >> 19
[13:14:45] CGameScene::Initialize(2855) >> 20
[13:14:45] CGameScene::Initialize(2991) >> 21
[13:14:45] CGameScene::ChangeState(3306) >> 21
[13:14:45] CGameScene::ChangeState(3324) >> 22
[13:14:45] CGameScene::ChangeState(3360) >> 23
[13:14:45] CGameScene::ChangeState(3379) >> success to state initialize
[13:14:45] CGameScene::ChangeState(3431) >> EndChangeScene OK 1
[13:14:45] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:14:45] CGameScene::ChangeState(3674) >> Start shadow
[13:14:45] CGameScene::ChangeState(3700) >> Start posteffect
[13:14:45] CGameScene::ChangeState(3783) >> Start battlereset
[13:14:45] CGameScene::ChangeState(3802) >> Start resourcereset
[13:14:45] CTcpPacketManager::ThreadStart(3102) >> Create CTcpPacketManager Thread
[13:14:45] CTcpSendPacketManager::ThreadStart(100) >> Create CTcpSendPacketManager Thread
[13:14:45] CPToPAssistantManager::ThreadStart(508) >> Create CTcpPacketManager Thread
[13:14:45] CHttpCall::ThreadStart(839) >> Create CHttpCall Thread
[13:14:46] CApplication::MainLoop(1324) >> CHANGE REALOD UI ddddddddddddddddddddddddddd
[13:14:46] CApplication::MainLoop(1324) >> CHANGE REALOD UI ddddddddddddddddddddddddddd
[13:14:57] CGameScene::ChangeState(3306) >> 21
[13:14:57] CGameScene::ChangeState(3324) >> 22
[13:14:57] CGameScene::ChangeState(3360) >> 23
[13:14:57] CGameScene::ChangeState(3379) >> success to state initialize
[13:14:57] CGameScene::ChangeState(3431) >> EndChangeScene OK 2
[13:14:57] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:14:57] CGameScene::ChangeState(3674) >> Start shadow
[13:14:57] CGameScene::ChangeState(3700) >> Start posteffect
[13:14:57] CGameScene::ChangeState(3783) >> Start battlereset
[13:14:57] CGameScene::ChangeState(3802) >> Start resourcereset
[13:15:00] CGameStateLogin::ConnectLoginServer(550) >> ========= Login request 11
[13:15:01] CClientLS::SocketEvent(346) >> login_result..........success!!
[13:15:01] CClientLS::SocketEvent(539) >> world_list_result
[13:15:01] CClientLS::SocketEvent(566) >> world_list_result byWorldNum = 1
[13:15:02] CGameScene::ChangeState(3306) >> 21
[13:15:02] CGameScene::ChangeState(3324) >> 22
[13:15:02] CGameScene::ChangeState(3360) >> 23
[13:15:02] CGameScene::ChangeState(3379) >> success to state initialize
[13:15:02] CGameScene::ChangeState(3431) >> EndChangeScene OK 3
[13:15:02] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:15:02] CGameScene::ChangeState(3674) >> Start shadow
[13:15:02] CGameScene::ChangeState(3700) >> Start posteffect
[13:15:02] CGameScene::ChangeState(3783) >> Start battlereset
[13:15:02] CGameScene::ChangeState(3802) >> Start resourcereset
[13:15:04] CGameScene::ChangeState(3306) >> 21
[13:15:04] CGameScene::ChangeState(3324) >> 22
[13:15:04] CGameScene::ChangeState(3360) >> 23
[13:15:04] CGameScene::ChangeState(3379) >> success to state initialize
[13:15:04] CGameScene::ChangeState(3431) >> EndChangeScene OK 3
[13:15:04] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:15:04] CGameScene::ChangeState(3674) >> Start shadow
[13:15:04] CGameScene::ChangeState(3700) >> Start posteffect
[13:15:04] CGameScene::ChangeState(3783) >> Start battlereset
[13:15:04] CGameScene::ChangeState(3802) >> Start resourcereset
[13:15:06] CGameScene::ChangeState(3306) >> 21
[13:15:06] CGameScene::ChangeState(3324) >> 22
[13:15:06] CGameScene::ChangeState(3360) >> 23
[13:15:06] CGameScene::ChangeState(3379) >> success to state initialize
[13:15:06] CGameScene::ChangeState(3431) >> EndChangeScene OK 4
[13:15:06] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:15:06] CGameScene::ChangeState(3674) >> Start shadow
[13:15:06] CGameScene::ChangeState(3700) >> Start posteffect
[13:15:06] CGameScene::ChangeState(3783) >> Start battlereset
[13:15:06] CGameScene::ChangeState(3802) >> Start resourcereset
[13:15:10] CClientLS::SocketEvent(967) >> world_connect_result = 0
[13:15:10] CClientLS::SocketEvent(984) >> world_connect_result...........success
[13:15:11] CClientGS::ParseSystemMsg(24) >> GSTC_USER_ENTER_RES
[13:15:11] CClientGS::ParseUserBaseMsg(850) >> GSTC_INVEN_INFO_RES
[13:15:11] CClientGS::ParseUserBaseMsg(1133) >> GSTC_WAREHOUSE_INFO_RES
[13:15:11] CClientGS::ParseUserBaseMsg(1370) >> GSTC_QUEST_INFO_RES
[13:15:11] CClientGS::ParseUserBaseMsg(1441) >> GSTC_QUEST_COMPLETED_INFO_RES
[13:15:11] CClientGS::ParseUserBaseMsg(1447) >> GSTC_QUEST_COMPLETED_INFO_RES CType::RESULT::success
[13:15:11] CClientGS::ParseUserBaseMsg(1452) >> GSTC_QUEST_COMPLETED_INFO_RES CType Count : 0
[13:15:11] CClientGS::ParseGuildMsg(1277) >> GSTC_GUILD_INFO
[13:15:12] CClientGS::ParseQuestMsg(555) >> GSTC_QUEST_TOWN_NOTICE
[13:15:17] CContent::OnNotifyGameOverEnd(86) >> GameOverEnd
[13:15:17] CApplication::SetRun(1614) >> SetRun = 0, 101
[13:15:17] CApplication::SetRun(1614) >> SetRun = 0, 100
[13:15:17] CApplication::SetRun(1614) >> SetRun = 0, 1054
[13:15:17] CApplication::Destroy(341) >> GET_APP->StopMsgThread
[13:15:17] CApplication::Destroy(344) >> GET_TCP_PACKMGR->ThreadStop
[13:15:17] CApplication::Destroy(347) >> GET_TCP_SEND_PACKMGR->ThreadStop
[13:15:17] CApplication::Destroy(350) >> GET_HTTP_CALL->ThreadStop
[13:15:17] CApplication::Destroy(353) >> GET_PTOPMGR->ThreadStop
[13:15:17] CApplication::Destroy(356) >> GET_PEER->StopUdpThread
[13:15:17] CApplication::Destroy(359) >> GET_PEER->StopTimeThread
[13:15:17] CApplication::Destroy(362) >> CloseNetwork Done
[13:15:17] CApplication::Destroy(364) >> GET_OPTION->Destroy
[13:15:17] CApplication::Destroy(367) >> GET_STRPARSING->Destroy
[13:15:17] CApplication::Destroy(391) >> m_pGameScene->SAFE_RELEASE
[13:15:17] CApplication::Destroy(394) >> m_pGameScene->SAFE_DESTROY
[13:15:17] CGameScene::_DestroyManager(181) >> LuaManager::Get()->Shutdown()
[13:15:17] CApplication::Destroy(397) >> delete ui::ImagesetManager::getSingletonPtr
[13:15:17] CApplication::Destroy(401) >> m_pClientLS->SAFE_DELETE
[13:15:17] CApplication::Destroy(403) >> m_pClientSS->SAFE_DELETE
[13:15:17] CApplication::Destroy(405) >> m_pClientGS->SAFE_DELETE
[13:15:17] CApplication::Destroy(407) >> m_pClientRS->SAFE_DELETE
[13:15:18] CApplication::Destroy(411) >> m_pRenderer->SAFE_DESTROY
[13:15:18] CApplication::Destroy(415) >> GET_WINEDITBOX_BRIDGE->Destroy
[13:15:18] CApplication::Destroy(419) >> NiParallelUpdateTaskManager::Shutdown()
[13:15:18] CApplication::Destroy(430) >> CApplication::ms_pkCommand
[13:15:18] CApplication::Destroy(444) >> NiShutdown
[13:15:18] CApplication::Destroy(457) >> ¿Ï·á
here is the log
[13:14:37] WinMain(817) >> Version : 1.1.1122.0
Build Date : 2014/10/30 - 18:34:47_KOR
[13:14:37] WinMain(821) >> OS - WIn7
[13:14:37] WinMain(840) >> patch Version : 10
[13:14:37] WinMain(865) >> ====================================================
[13:14:37] WinMain(866) >> main start
[13:14:37] WinMain(867) >> ====================================================
[13:14:38] CInfoFileManager::_LoadLanguageChart(556) >> Warning!! =====> pChart->dwID(29050206) Again!!
[13:14:38] WinMain(1867) >> ========================= start Initialize =========================
[13:14:38] WinMain(1874) >> ===== STEAM Init ====================
[13:14:38] CInput::GetImeId(1018) >> getimeiddddd
[13:14:38] CApplication::InitInstance(466) >> success hWnd
[13:14:40] CRenderer::Create(738) >> Rneder OK
[13:14:40] CGameScene::_InitManager(282) >> success GET_BATTLE_TARGET_SYSTEM
[13:14:40] CGameScene::_InitManager(286) >> success m_mapResPoolGroup
[13:14:40] CGameScene::_InitManager(323) >> success GetFuzzifyInfoMap
[13:14:40] CGameScene::_InitManager(340) >> success GET_SNDHELPER
[13:14:40] CGameScene::_InitManager(345) >> success GET_EFFECT_OBJ_MGR
[13:14:40] CGameScene::_InitManager(359) >> success GET_DMGMARK_MGR
[13:14:40] CGameScene::_InitManager(364) >> success GET_RANGEMGR
[13:14:40] CGameScene::_InitManager(371) >> success GET_RESMGR
[13:14:40] CGameScene::_InitManager(375) >> success GET_CAMMGR
[13:14:40] CGameScene::_InitManager(379) >> success GET_OBJMGR
[13:14:40] CGameScene::_InitManager(382) >> success GET_AMMO_MGR
[13:14:40] CGameScene::_InitManager(388) >> physx init sucess
[13:14:40] CGameScene::_InitManager(412) >> 0
[13:14:40] CGameScene::_InitManager(421) >> 1
[13:14:40] CGameScene::_InitManager(453) >> 2
[13:14:42] CGameScene::_InitManager(488) >> 3
[13:14:44] CGameScene::_InitManager(493) >> 4
[13:14:45] CGameScene::_InitManager(498) >> 5
[13:14:45] CGameScene::_InitManager(502) >> 6
[13:14:45] CGameScene::_InitManager(512) >> 7
[13:14:45] CGameScene::_InitManager(516) >> 8
[13:14:45] CGameScene::_InitManager(525) >> 9
[13:14:45] CGameScene::_InitManager(529) >> 10
[13:14:45] CGameScene::_InitManager(533) >> 11
[13:14:45] CGameScene::_InitManager(537) >> 12
[13:14:45] CGameScene::_InitManager(541) >> 13
[13:14:45] CGameScene::_InitManager(545) >> 14
[13:14:45] CGameScene::Initialize(2674) >> 19
[13:14:45] CGameScene::Initialize(2855) >> 20
[13:14:45] CGameScene::Initialize(2991) >> 21
[13:14:45] CGameScene::ChangeState(3306) >> 21
[13:14:45] CGameScene::ChangeState(3324) >> 22
[13:14:45] CGameScene::ChangeState(3360) >> 23
[13:14:45] CGameScene::ChangeState(3379) >> success to state initialize
[13:14:45] CGameScene::ChangeState(3431) >> EndChangeScene OK 1
[13:14:45] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:14:45] CGameScene::ChangeState(3674) >> Start shadow
[13:14:45] CGameScene::ChangeState(3700) >> Start posteffect
[13:14:45] CGameScene::ChangeState(3783) >> Start battlereset
[13:14:45] CGameScene::ChangeState(3802) >> Start resourcereset
[13:14:45] CTcpPacketManager::ThreadStart(3102) >> Create CTcpPacketManager Thread
[13:14:45] CTcpSendPacketManager::ThreadStart(100) >> Create CTcpSendPacketManager Thread
[13:14:45] CPToPAssistantManager::ThreadStart(508) >> Create CTcpPacketManager Thread
[13:14:45] CHttpCall::ThreadStart(839) >> Create CHttpCall Thread
[13:14:46] CApplication::MainLoop(1324) >> CHANGE REALOD UI ddddddddddddddddddddddddddd
[13:14:46] CApplication::MainLoop(1324) >> CHANGE REALOD UI ddddddddddddddddddddddddddd
[13:14:57] CGameScene::ChangeState(3306) >> 21
[13:14:57] CGameScene::ChangeState(3324) >> 22
[13:14:57] CGameScene::ChangeState(3360) >> 23
[13:14:57] CGameScene::ChangeState(3379) >> success to state initialize
[13:14:57] CGameScene::ChangeState(3431) >> EndChangeScene OK 2
[13:14:57] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:14:57] CGameScene::ChangeState(3674) >> Start shadow
[13:14:57] CGameScene::ChangeState(3700) >> Start posteffect
[13:14:57] CGameScene::ChangeState(3783) >> Start battlereset
[13:14:57] CGameScene::ChangeState(3802) >> Start resourcereset
[13:15:00] CGameStateLogin::ConnectLoginServer(550) >> ========= Login request 11
[13:15:01] CClientLS::SocketEvent(346) >> login_result..........success!!
[13:15:01] CClientLS::SocketEvent(539) >> world_list_result
[13:15:01] CClientLS::SocketEvent(566) >> world_list_result byWorldNum = 1
[13:15:02] CGameScene::ChangeState(3306) >> 21
[13:15:02] CGameScene::ChangeState(3324) >> 22
[13:15:02] CGameScene::ChangeState(3360) >> 23
[13:15:02] CGameScene::ChangeState(3379) >> success to state initialize
[13:15:02] CGameScene::ChangeState(3431) >> EndChangeScene OK 3
[13:15:02] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:15:02] CGameScene::ChangeState(3674) >> Start shadow
[13:15:02] CGameScene::ChangeState(3700) >> Start posteffect
[13:15:02] CGameScene::ChangeState(3783) >> Start battlereset
[13:15:02] CGameScene::ChangeState(3802) >> Start resourcereset
[13:15:04] CGameScene::ChangeState(3306) >> 21
[13:15:04] CGameScene::ChangeState(3324) >> 22
[13:15:04] CGameScene::ChangeState(3360) >> 23
[13:15:04] CGameScene::ChangeState(3379) >> success to state initialize
[13:15:04] CGameScene::ChangeState(3431) >> EndChangeScene OK 3
[13:15:04] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:15:04] CGameScene::ChangeState(3674) >> Start shadow
[13:15:04] CGameScene::ChangeState(3700) >> Start posteffect
[13:15:04] CGameScene::ChangeState(3783) >> Start battlereset
[13:15:04] CGameScene::ChangeState(3802) >> Start resourcereset
[13:15:06] CGameScene::ChangeState(3306) >> 21
[13:15:06] CGameScene::ChangeState(3324) >> 22
[13:15:06] CGameScene::ChangeState(3360) >> 23
[13:15:06] CGameScene::ChangeState(3379) >> success to state initialize
[13:15:06] CGameScene::ChangeState(3431) >> EndChangeScene OK 4
[13:15:06] CGameScene::ChangeState(3644) >> _PostNextChangeStateStepRenderOrder
[13:15:06] CGameScene::ChangeState(3674) >> Start shadow
[13:15:06] CGameScene::ChangeState(3700) >> Start posteffect
[13:15:06] CGameScene::ChangeState(3783) >> Start battlereset
[13:15:06] CGameScene::ChangeState(3802) >> Start resourcereset
[13:15:10] CClientLS::SocketEvent(967) >> world_connect_result = 0
[13:15:10] CClientLS::SocketEvent(984) >> world_connect_result...........success
[13:15:11] CClientGS::ParseSystemMsg(24) >> GSTC_USER_ENTER_RES
[13:15:11] CClientGS::ParseUserBaseMsg(850) >> GSTC_INVEN_INFO_RES
[13:15:11] CClientGS::ParseUserBaseMsg(1133) >> GSTC_WAREHOUSE_INFO_RES
[13:15:11] CClientGS::ParseUserBaseMsg(1370) >> GSTC_QUEST_INFO_RES
[13:15:11] CClientGS::ParseUserBaseMsg(1441) >> GSTC_QUEST_COMPLETED_INFO_RES
[13:15:11] CClientGS::ParseUserBaseMsg(1447) >> GSTC_QUEST_COMPLETED_INFO_RES CType::RESULT::success
[13:15:11] CClientGS::ParseUserBaseMsg(1452) >> GSTC_QUEST_COMPLETED_INFO_RES CType Count : 0
[13:15:11] CClientGS::ParseGuildMsg(1277) >> GSTC_GUILD_INFO
[13:15:12] CClientGS::ParseQuestMsg(555) >> GSTC_QUEST_TOWN_NOTICE
[13:15:17] CContent::OnNotifyGameOverEnd(86) >> GameOverEnd
[13:15:17] CApplication::SetRun(1614) >> SetRun = 0, 101
[13:15:17] CApplication::SetRun(1614) >> SetRun = 0, 100
[13:15:17] CApplication::SetRun(1614) >> SetRun = 0, 1054
[13:15:17] CApplication::Destroy(341) >> GET_APP->StopMsgThread
[13:15:17] CApplication::Destroy(344) >> GET_TCP_PACKMGR->ThreadStop
[13:15:17] CApplication::Destroy(347) >> GET_TCP_SEND_PACKMGR->ThreadStop
[13:15:17] CApplication::Destroy(350) >> GET_HTTP_CALL->ThreadStop
[13:15:17] CApplication::Destroy(353) >> GET_PTOPMGR->ThreadStop
[13:15:17] CApplication::Destroy(356) >> GET_PEER->StopUdpThread
[13:15:17] CApplication::Destroy(359) >> GET_PEER->StopTimeThread
[13:15:17] CApplication::Destroy(362) >> CloseNetwork Done
[13:15:17] CApplication::Destroy(364) >> GET_OPTION->Destroy
[13:15:17] CApplication::Destroy(367) >> GET_STRPARSING->Destroy
[13:15:17] CApplication::Destroy(391) >> m_pGameScene->SAFE_RELEASE
[13:15:17] CApplication::Destroy(394) >> m_pGameScene->SAFE_DESTROY
[13:15:17] CGameScene::_DestroyManager(181) >> LuaManager::Get()->Shutdown()
[13:15:17] CApplication::Destroy(397) >> delete ui::ImagesetManager::getSingletonPtr
[13:15:17] CApplication::Destroy(401) >> m_pClientLS->SAFE_DELETE
[13:15:17] CApplication::Destroy(403) >> m_pClientSS->SAFE_DELETE
[13:15:17] CApplication::Destroy(405) >> m_pClientGS->SAFE_DELETE
[13:15:17] CApplication::Destroy(407) >> m_pClientRS->SAFE_DELETE
[13:15:18] CApplication::Destroy(411) >> m_pRenderer->SAFE_DESTROY
[13:15:18] CApplication::Destroy(415) >> GET_WINEDITBOX_BRIDGE->Destroy
[13:15:18] CApplication::Destroy(419) >> NiParallelUpdateTaskManager::Shutdown()
[13:15:18] CApplication::Destroy(430) >> CApplication::ms_pkCommand
[13:15:18] CApplication::Destroy(444) >> NiShutdown
[13:15:18] CApplication::Destroy(457) >> ¿Ï·á